In our efforts to minimize the digital divide, we at Millicom|TIGO are strong providers and advocates of such programs, providing necessary education and connectivity for children and young people throughout the Latin American countries where we operate.
In the current context of the global pandemic, Millicom | Tigo seeks to continue contributing to education through its corporate responsibility programs and digital tools. Maestr@s Conectad@s is one of Millicom's flagship social impact programs within its ESG strategy, promoting inclusion and digital literacy.
International Girls in ICT Day aims to inspire a global movement to increase the representation of girls and women in technology. At Millicom, we recommit to the goal of equal access for young women and girls to opportunities in digital technology.
The COVID-19 global health crisis has impacted our lives, families, and communities, as well as, our lifestyle. The situation has opened the door for a new and prevalent digital way of life in our markets. For some, this is a brand-new concept: working from home, paying bills electronically, utilizing video platforms to connect with others, and more. For us at Millicom, the digital transformation is already a reality.
Millicom (operating in Latin America under the commercial brand TIGO) has been awarded a 2020 Latin American SABRE Award in recognition of Sangre TIGO, the company culture driver, as the top geographic campaign in Central America.
Millicom | Tigo’s strategy to promote innovation and digital transformation in the communities it serves has never been more important to fulfilling its overarching purpose of building digital highways that connect people, improve lives, and develop communities. In response to the evolving needs of our customers throughout Latin America, Tigo has evolved its product portfolio offering with a new version of Tigo ONEtv.
Under the shadow of COVID-19, the lives of millions of children and young people changed as they have been confined to their homes, spending more time on their screens. For many, the internet quickly became the only way to play, socialize and learn.